Key information
- Application opening date: July 27, 2026
- Next application deadline: September 25, 2026
- Next course starts: October 1, 2026
- Format: Fully online, asynchronous and synchronous
- Course duration: 12 weeks
- Language: English
- Awarding Institution: German University of Digital Science
- Delivered by: Brno University of Technology
- Certified by: ASIIN
- EQF Level: 7
- ECTS: 5 ECTS (~125 hours of study workload, including course activities and self-directed learning)
- Fees: €350
Microcredential Information
The module presents an array of technical tools and modern methodology to teach cybersecurity related content while combining it with fundamental pedagogical principles. Students will be able to plan and carry out cybersecurity trainings, which will further be developed in the second module of this kind.
Key Details
The Cybersecurity Education and Training Delivery module aims to prepare students to identify weaknesses, raise awareness and develop training programs in the realm of cybersecurity education. It presents an array of technical tools and modern methodology to teach cybersecurity related content while combining it with fundamental pedagogical principles. Students will be able to plan and carry out cybersecurity trainings, which will further be developed in the second module of this kind.
Time commitment
(Estimated) Total workload: 125
Contact hours: lecture:
• 12 hours, seminar
• discussions: 12 hours
• practice / laboratory session: 24 hours (each session consists of 1 hour lecture / demo, 1 hour seminar / discussion and 2 hours of assisted lab / practice session
Private study including examination preparation, specified in hours: 77 hours – used for preparing for sessions, solving assignments, preparing for examination, self-study
Assessment
- 40% in class engagement: 20% for a project and 20% for quizzes
- Final proctored exam (60 minutes) (60%)
Subjects covered
1. Adult Learning Principles and Effective Methods for Cybersecurity Educators
a. core principles of pedagogy and adult learning,
b. learner motivation, lesson planning and learner types
2. Cybersecurity training and evaluation methods for students
a. interactive cybersecurity education methods, (board games, simulations)
b. Types of materials, infrastructure and methods for teaching and training
c. student evaluation and assessment tools.
3. Innovative Content Creation with AI and Multimedia Tools for engaged learning
a. tools for image, audio and video editing
b. creation of interactive and asynchronous content
c. use of AI to create customized learning material.
4. Understanding the Needs of SMEs – Crisis Communications on a Shoestring
a. Introduction to SMEs and Their Unique Cybersecurity Challenges,
b. Crisis Communications on a Budget: Key Principles, Internal & External Stakeholder Communications
5. Collaborative tools and interactive presenting
a. various interactive cybersecurity education methods
b. live polling and Q&A tools, Visual Collaborative Platforms, Game-based Learning Platforms, video conferencing tools .
6. Practical Cybersecurity Considerations for SMEs
a. online tools to uncover high-level issues on webfacing software
b. how to develop short in-person or hybrid/synchronous courses you can deliver internally or via an intranet
c. Engaging continuous assessment for asynchronous courses and online commercial resources for phishing simulations.
7. Gamified Cyber Security Training
a. introduction to gamification in cyber security training, basic cybersecurity training providers e.g.
b. basic terms such as InfoSEC color wheel, bug bounty, CTFs and cyber ranges.
c. ethics in cybersecurity training (responsible disclosure, simulation realism, and unintended harm.)
8. Cybersecurity Fundamentals
a. basic cybersecurity vulnerabilities and attack vectors.
b. hands-on experience working with core cybersecurity tools such as Kali Linux, Metasploit, Splunk, ELK Stack, Wireshark, Snort, and Suricata. With MI- TRE ATT&CK
9. Methodology and Trends in Scenario Design
a. Overview of scenario design for cyber exercises
b. integrating technical, operational, and strategic dimensions to prepare teams for complex cyber challenges.
c. understanding trends, addressing target audience maturity, realism, gamification and evaluation aspects.
10. Introduction to cyber range BUTCA
a. introducing students to the Brno University of Technology Cyber Arena (BUTCA) platform.
b. technological architecture of the BUTCA platform, its functioning, requirements and deployment options.
11. Scenario Design in BUTCA
a. Creation of own scenarios for teaching purposes
b. user graphical interface, the principle of operation of game scenarios, and how to incorporate real-time student analytics.
12. Classroom communication and presentation skills for cybersecurity educators
a. Assessment methods
b. peer feedback, reflective discussion, and evaluation
Register your interestLearning objectives
Knowledge – Understanding of different materials, delivery methods and infrastructure components used in cybersecurity education
- Mapping trainee groups requirements with specific types of materials and delivery methods Skills
- Developing materials for cybersecurity classes
- Deploying the infrastructure for delivery of training materials
- Using Git, GitHub to develop content
- Using cyber range technologies for trainings
- Creating interactive media content for cybersecurity topics Competences
- Organizing a cybersecurity training content repository
- Communicating relevance of topics part of a training / course
- Assessing individual and group characteristics with respect to cybersecurity knowledge and skills
- Providing personalized support to trainees intended learning outcomes
General Learning Outcomes: (G1)
Critically evaluate methodologies and materials for cybersecurity education (G2)
Appraise students’ needs to plan and carry out training (G3)
Create new teaching material reflecting the relevance of emerging trends in cybersecurity and use modern technologies
Detailed Learning Outcomes: (LO1) Analyse adult learners’ needs and design lesson plans (LO2)
Evaluate education methods and develop teaching strategies (LO3)
Create interactivity and engagement (LO4)
Design multimedia content for cybersecurity education (LO5)
Propose training around cybersecurity incidents for SMEs (LO6)
Support SMEs in live incident communication (LO7)
Design and implement awareness training using tools (L08)
Critically evaluate the effectiveness of gamification and scenario-based instructional strategies (LO9)
Design and create interactive cybersecurity learning environments
Register your interestModule leaders
Name: Lisa J. Moravek
Title: M.A.
Organisation: Brno University of Technology
Register your interest